Screencity International Academic Journal #2 offers a series of arguments from different disciplines but thickly intertwined. The title of this issue contains the three main topics around which was launched in July 2013, the call for papers: Colour, Environment, Interactive Media. The three main topics give to the authors a very wide space for action within which they can merge contributions from different disciplines: architecture, design, art, sociology, communication and so on.

Does coloured light still have the power to silence us? In the current urban world of social media and 30-second sound bites, do we have any retreats from our “uba-paced” lifestyle? Is there time and are there places where we can pause and take stock? Church architecture of the medieval period made use of coloured, (stained), glass helped to create an atmosphere that religion claimed as appropriate to worship. With the decline of religion what is to be done with such spaces? 19.03.2011 would have marked the 50th anniversary of the opening of the Futuna Chapel, (in Wellington city’s suburb: Karori), New Zealand.

Japanese philosophy says that the aesthetic value of achromatic colors - as black - is perceived only by those who can contemplate the beauty and richness of other colors. Black is in fact seen as a negative presence of color, because there is no true black without deprivation of the light. Black is the absence of hue and light through which often symbolizes the negative values. Associated with depth and darkness, evil and death, isolates from external factors. But at the same time e.g. in the European tradition, black has extraordinary power of attraction, becoming, especially in the second half of the twentieth century, the color of power, elegance and luxury.

Giò Ponti used to say that architecture is a crystal, something extremely frail but at the same  time characterized by a unique and durable beauty. This is the fundamental principle of the Lasvit, a company founded in 2007 within the productive area of the Czech Republic: the Bohemia.

Alongside research on high-tech architectural coverings and facades, projects are emerging that emphasize a primordial and tactile relationship with materials. This often coincides with an interest in the local and primitive that suggests a resistance to globalization. The works of Chinese architect Wang Shu are perfect examples of this trend. His architectural works are multi-material assemblies in which raw materials and leftover materials from demolitions of old villages are assembled by combining modern and traditional techniques, developed together with local craftsmen.

This paper aims to analyze some elements of  medial development due to the digital convergence and to the influence of visual communication in the urban space like “city of screens” and “screen city”, according to the relocation of the cinema phenomenon. The image of the screen has became a symbol of our contemporary, it appears at the same time as a results of many computational processes and as a mirror, or a window, or a threshold of access to the real world.

The use of screens for a large amount of activities during the day and the night has definitely changed our relationship with the places, both in terms of space, brightness, both in terms of time.
The lighted city and internet enable us to be productive 24 hours for day and then force the circadian rhythms of our day into new temporal typologies (chronotypes) whose characteristics are to be still explored.
The architecture lighted by screens wants to be a productive, confident, animated, safe.

MAXXI TV is a monumental television, a MAXI television. A Public Art that observes the public and the museum, a large electronic eye that absorbs architecture. As in a picture-crystal, the viewer becomes the work created by the cyclopean eye look. The work was conceived (also as regards its overall dimensions) in order to be flexibly inserted in different locations of the outer area of the Museum MAXXI in Rome nevertheless the area in front of the "periscope" is the site most effective from the point of view of contextualization and dialogue of the work with the architecture that hosts.

"Aequilibrium - The last guardian of Leonardo" is an ARG (Alternate Reality Game) designed to experiment with creative solutions for cultural heritage. It is a transmedia and location-based experience that engages players in an adventure that blurs the boundaries between reality and fiction, digital and physical spaces, fictional characters and real people from the local community.

Today textile materials perform a great number of functions in various fields. In architecture they are widely used for roofs and tensile structures; in our houses we find them in curtains and furniture covers. It is on façades, however, that their great potential can especially be shown. Textile materials used as cladding can soften the surrounding space, they can shelter from the sun or help the light filter; they can be luminescent, colourful, or iridescent.

Privacy Policy di www.screencitylab.net
Per avere informazioni circa i tuoi dati personali raccolti, le finalità ed i soggetti con cui i dati vengono condivisi, contatta il Titolare.