The contemporary informational city is characterized from the phenomena of pervasive computing defined by precise phenomena: (1) computerizing of all the devices and screens; (2) network connection; (3) the convergence of digital language and (4) geolocation.
Nowadays the role of media architecture and their relationship with the landscape they identify have completely changed: from urban signals to symbolising themselves. The media architecture and urban screens are now the place for the most inventive experimentations of the latest colour and light technologies: multi-coloured or mirrored materials, new materials or innovative materials tested in buildings.
Due to socio-economic trends, urban screen media seem to face nowadays a stop. Such a phase does not implies a suspension of experimentation, but suggests to the operators and to the scholars studying the field to question what has been done so far. What kind of experiences have been released and offered to the citizens? Which technologies have been used and for what specific aim? How they create possible connections with other devices?
In urban public outdoor space, the possibility to define multi-functional islands, to create “fusion” of socialization, leisure and work spaces ‒ for example lounges with wireless connectivity, quiet corners to work as well as areas for socializing and relax … ‒ reduces isolation and increases innovation opportunities. The development of electronic live/work areas and villages is becoming an attractive option for the rehabilitation of open space in historic and post-industrial cities.
This paper is about a project designed to promote a new kind of City Tourism and spread the Green culture. It moves beyond what can be seen to experience a place through the realms of smell, touch, taste and sound. Tours are open to all adults and children. DRAWING EMOTIONS is a new engagement project which introduces inclusive design methodology to Italian cities and parks. The underlying idea is “protection through usage”, so the project is based on design methodology for participation, social inclusion and social innovation.
The smart mobility is one of the prerequisites for the effective implementation of a smart city.
The road network and infrastructure of cities and especially Italian ones is either a tangle from which there is no escape, or a weak rope on which you try to move from one point to another while keeping balance.
Often to get a smart mobility, what is needed is the optimal management of information about the infrastructure in the territory.
Dynamic media architecture can offer information and spectacles that are freely accessible to everyone in the urban space. It transforms cities into expanded open air theaters, where people can be constantly informed and entertained. On the other hand, it very often uses energy coming from non-renewable resources.
Recent technology developments made available a large number of innovative materials, which improve the energetic performance and the livability of a building.
The use of new materials in the construction of more efficient facades allows for an improvement of the functional, environmental and energetic impact of the building.
The paper, by analyzing some recent projects (located mainly in the period 2010-2012), aims to draw an outline of some of the most encountered technological solutions for the design of expressive architectural surfaces made with metallic materials. An eye toward realizations that draw inspiration from a relatively recent past, occasionally introducing innovative elements, sometimes tracing solutions already seen.